I tend to run hot and cold. I tend to obsessively do something until I cannot longer stand it and then I’m indifferent to it. And I don’t mean this in a mild, healthy way. I mean this in a ‘must force herself to stop and do something, anything else.’
This is what causes me to hop onto World of Warcraft every 3 to 5 months, start a new character, rush them to level 58/62/76 and then just drop them. This is how I read a 1,000+ book in a single sitting. This is why on the new BioWare Social Network, I’m the third most active poster with over 700 posts in 17 days.
My gaming happens in spurts and spikes. I played through Jade Empire and both Knights of the Old Republic in a single sitting. I played through Baldur’s Gate II in three days. It’s frightening how quickly I can transform into a creature whose only thoughts are ‘game, shower, game, sleep, game.’ I’m a consumer in the purest sense of the word; not the robotic, rational decision makers of economics, but a person that gorges themselves on a product.
But it doesn’t last. After hitting level 62 in two weeks, I’m worn to a nub. I could not force myself to log-on. After finishing with Risen, I’ve tried to get into Machinarium. It’s a good game. I want to finish it, take lots of pictures, and tell you all about it. Only every time I start the game, I look at the playful and artistic backgrounds, listen to the great music, and start thinking about the interesting puzzles, and somehow will be incredibly, unaccountably bored.
This might be hard to imagine, but if I try to force myself to play a game after I hit my saturation point, I experience physical discomfort. My insides ache. If I’m excited about a game, I crave it. I will find myself obsessively thinking about it while trying to read, write, work, or study.
You might be saying to yourself, “That sounds unhealthy.”
Yeah, that it is. As mentioned above, it’s not something that applies just to games. I once sat down and watched the first three seasons of Babylon 5 in one sitting (66 hours). I finally crashed, and when I woke up, I had no interest in the rest of the story. Two years later, the DVD collection still sits in the back of my cabinet gathering dust.
I desire stability; I’m not fond of obsession or mental exhaustion. I put limits on my gaming, mostly, and push myself to game more when I don’t want to.

As to what prompted this entry, look at the picture at the top. Dragon Age: Origins. I’m an administrator on the wiki. I’ve been on the forums for five years now. It’s my favorite gaming genre by my favorite company and it looks to be one of the best games this decade.
This is me, hands folded in my lap, saying that I’m not that excited about the game. Lies. To say I’m excited would be an understatement. To say I’m foaming at the mouth might be closer to the truth. A month ago, I learned that the game could last 120 hours and my gut churned so hard, I could have crapped butter.
I’ve worked out for about an hour and thirty minutes each day this week, gotten a full nights rest, and will stock up on raw vegetables and fruits to munch on. Thankfully, my cats will walk in front of the screen if they get hungry.
1 day, 19 hours, and 25 minutes. That’s the time it shows on my last save for Risen, it’s entitled ‘Final Boss Fight.’ During that time, I’ve managed to finish 250 quests, but not 2,000 monsters even though I searched the island up and down looking for more stuff to kill.
There’s no time indicator on my Batman: Arkham Asylum game, but on my final save I’ve gotten all the Riddler statues (240), upgrades (20), character bios (42), and am 78% complete. The game has non-story challenge modes where you try to get X score while beating up thugs or various achievements while sneaking around and picking them off, which I’m not that interested in.
Let’s skip back to Saturday night/Sunday morning. I’m playing Risen and have run all over the island twice making sure I have every teleport stone, have killed all the truly nasty creatures like thunder lizards, scorpions, and ashbeasts. I’ve managed to find the two broken swords of the game and repair them as well as search through every temple and ruin I could find. I have on the super-duper armor with the very awesome weapon and shield combo that only comes at the very end.
I have 124 minor healing potions, 73 healing potions, and 53 major healing potions. I have 10 scrolls of protection, 5 scrolls of ashbeast transformation, 10 scrolls of skeletal guardian summoning, and 10 of berserker strength. I also have the highest strength possible and the highest skill in my weapon possible. However, that’s not hard as my awesome weapon gives me +6 to weapon skill.
I am ready to rock.
I rush to where I know the final boss is waiting for me, and first meet the [spoiler], who I bat aside easily. And then I… fail a quest? A quest that I’m just about to complete? Okay, that sucks. You didn’t tell me there was a time limit to this quest, you douche. I’ve only failed two quests in this game, and both times it’s be because of a hidden time limit.
But whatever, eyes on the prize. It’s about 5:30 am, and the sun is rising behind me. I step pass the Great Gate to the fiery hall of the [spoiler].
And I die.
And I die.
And I die.
Why? Because my health potions, strength, weapon skill, and scrolls are utterly useless. The boss battle is basically a giant jumping puzzle in a tiny room against an opponent that is immune to regular attacks. If the player has the right skills, they could beat [spoiler] at level 1. If the player lacks the skills, they can’t win no matter how much time and energy they’ve poured into making the uber killing machine.
I close the game down in disgust, head to bed, sleep, and try again in the morning. Well-rested, my hand-eye coordination is good enough that I win on the first try after about two minutes.
As victories go, it’s not very satisfying.
Now, Risen is a combat centered RPG. The first Chapter has a large number of side-quests, Chapters 2 and 3 are 90% running around and killing things, while Chapter 4 is centered on dungeon delving and killing things. The combat is real time and you control each swing, step, and block.
Despite this, I found the game interesting enough that I finished it. The combat was frustrating at times, but the exploration and secondary skills (alchemy, smithing, and lock picking) all proved rewarding, and the dungeon delving was better than any other game I’ve played. Each dungeon felt like its own puzzle.
My experience playing Batman: AA was similar. I loved the exploration and searching for secrets. The stealth combat (‘predator mode’) was great fun. What did they do at the end? Trap me in a small room with dozens of opponents. No stealth take downs, no using my explosives, or my upgraded triple batarang.
Again, after dying many times, I gave up and started something else. I don’t feel compelled to beat a game, only to play it, and it’s obvious that I’d reached the end.
I think game developers try too hard to make the boss fight the most memorable part of the game, often by changing the nature of the gameplay, making previous skills and abilities useless, or by making the last battle far more difficult than any other.
One of the better end fights I’ve played this year was the one from Prince of Persia. The battle had you utilizing all the skills you’d learned, and was moderately harder than previous fights, but the boss battle was not the emotional climax. The climax came afterward when the Prince decides that there is something more important than defeating the bad guy.
There’s no time indicator on my Batman: Arkham Asylum game, but on my final save I’ve gotten all the Riddler statues (240), upgrades (20), character bios (42), and am 78% complete. The game has non-story challenge modes where you try to get X score while beating up thugs or various achievements while sneaking around and picking them off, which I’m not that interested in.
Let’s skip back to Saturday night/Sunday morning. I’m playing Risen and have run all over the island twice making sure I have every teleport stone, have killed all the truly nasty creatures like thunder lizards, scorpions, and ashbeasts. I’ve managed to find the two broken swords of the game and repair them as well as search through every temple and ruin I could find. I have on the super-duper armor with the very awesome weapon and shield combo that only comes at the very end.
I have 124 minor healing potions, 73 healing potions, and 53 major healing potions. I have 10 scrolls of protection, 5 scrolls of ashbeast transformation, 10 scrolls of skeletal guardian summoning, and 10 of berserker strength. I also have the highest strength possible and the highest skill in my weapon possible. However, that’s not hard as my awesome weapon gives me +6 to weapon skill.
I am ready to rock.
I rush to where I know the final boss is waiting for me, and first meet the [spoiler], who I bat aside easily. And then I… fail a quest? A quest that I’m just about to complete? Okay, that sucks. You didn’t tell me there was a time limit to this quest, you douche. I’ve only failed two quests in this game, and both times it’s be because of a hidden time limit.
But whatever, eyes on the prize. It’s about 5:30 am, and the sun is rising behind me. I step pass the Great Gate to the fiery hall of the [spoiler].
And I die.
And I die.
And I die.
Why? Because my health potions, strength, weapon skill, and scrolls are utterly useless. The boss battle is basically a giant jumping puzzle in a tiny room against an opponent that is immune to regular attacks. If the player has the right skills, they could beat [spoiler] at level 1. If the player lacks the skills, they can’t win no matter how much time and energy they’ve poured into making the uber killing machine.
I close the game down in disgust, head to bed, sleep, and try again in the morning. Well-rested, my hand-eye coordination is good enough that I win on the first try after about two minutes.
As victories go, it’s not very satisfying.
Now, Risen is a combat centered RPG. The first Chapter has a large number of side-quests, Chapters 2 and 3 are 90% running around and killing things, while Chapter 4 is centered on dungeon delving and killing things. The combat is real time and you control each swing, step, and block.
Despite this, I found the game interesting enough that I finished it. The combat was frustrating at times, but the exploration and secondary skills (alchemy, smithing, and lock picking) all proved rewarding, and the dungeon delving was better than any other game I’ve played. Each dungeon felt like its own puzzle.
My experience playing Batman: AA was similar. I loved the exploration and searching for secrets. The stealth combat (‘predator mode’) was great fun. What did they do at the end? Trap me in a small room with dozens of opponents. No stealth take downs, no using my explosives, or my upgraded triple batarang.
Again, after dying many times, I gave up and started something else. I don’t feel compelled to beat a game, only to play it, and it’s obvious that I’d reached the end.
I think game developers try too hard to make the boss fight the most memorable part of the game, often by changing the nature of the gameplay, making previous skills and abilities useless, or by making the last battle far more difficult than any other.
One of the better end fights I’ve played this year was the one from Prince of Persia. The battle had you utilizing all the skills you’d learned, and was moderately harder than previous fights, but the boss battle was not the emotional climax. The climax came afterward when the Prince decides that there is something more important than defeating the bad guy.
Machinarium is independent puzzle / adventure game about a little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
The demo is out and you can get it here. The game comes out sometime this fall.


The official website. Check out the trailer.
The demo is out and you can get it here. The game comes out sometime this fall.
The official website. Check out the trailer.
Number of staff employed: over 4,600
Number of computers to run: 20,000 with 75,000 CPU
Amount of memory storage: 1.3 petabytes (over 1 billion MBs)
Lines of code: 5.5 million
Bugs corrected: 180,000
Art assets: over 1.5 million
NPCs: 40,000
Quests: 7,650
Spells and abilities: 70,000
Wow's astounding numbers
Number of computers to run: 20,000 with 75,000 CPU
Amount of memory storage: 1.3 petabytes (over 1 billion MBs)
Lines of code: 5.5 million
Bugs corrected: 180,000
Art assets: over 1.5 million
NPCs: 40,000
Quests: 7,650
Spells and abilities: 70,000
Wow's astounding numbers

BioWare revealed a new character for Mass Effect 2: Subject Zero.
Subject Zero comes off as unattractive*, lewd, crude, and badass. And female.
As a feminist, I consider this a good thing. One of the biggest complaints I have about women in popular media is that they constantly have to conform to notions of attractiveness and sexiness. Here we have a woman with (almost) bald hair, tattoos (and I don’t mean butterfly in the small of her back or the kanji characters for ‘hope’ wrapped around her ankle), and some nasty scars. Excellent.
Another thing is that popular culture prefers ‘strong’ women who are completely non-threatening to the male audience. Again, Subject Zero does not fall into that trap.
I found her a breath of fresh air. And you know what’s just as good as the BioWare making a female character like this? The response on the BioBoards is very positive. Despite what many marketers believe, the average straight male can handle the horror of not being pandered to.
In other news, I thought Batman: Arkham Asylum wasn't out until the end of the month, but I was wrong. I grabbed it today and have played several hours of it so far. It's great stuff.
*Meaning, she does not fit conventional notions of beauty.
There I was, fooling around in World of Warcraft and decided to make a blood elf mage (?) with penis (??). Madness! But I did so and fooled around with him; I enjoyed the goofy ‘kill them before they even touch you’ combat and being able to make my food and water so I could spam spells without worry.
I decided to take a screen shot of my bizarrely masculine self when I realized something was missing.

“My dude has no dude bits!” I said to myself. This is something I’d never noticed before as I’d never played with a masculine avatar. It was a bit shadowy in the inn, so I went outside where it’s a bit lighter to verify, and it turned out I was right: Ken doll smooth. No wonder elves breed like pandas!
I decided to look at the other races, and it was true across the board.

As a comic book reader, I’m familiar with the habit of making female lumps prominent and male lumps non-existent. The idea is, I think, though Superman can fly and toss cars around, if he’s packing more kryptonite than they are, young, male readers might get an inferiority complex. Or something. Several comic fans actually complained about Alex Ross’ depiction of Citizen Steel , calling it ‘creepy’ and complaining about the ‘over-sexualization’ of the character. That’s an issue for someone else to blog about. My question is why this would spill over into video games, specifically RPGs where your avatar is ‘you.’
I’m only a lesbian, but I was rather disappointed to find my guy avatar had effectively been neutered. I mean, if I’m going to play a man in World of Warcraft, I want hulking muscles; cool, shiny armor (with spikes!); a weapon as long as my body (with flames!), and a dick could double as a baseball bat when hard.
I understand that they can’t give me the last one, but would at least a slight bulge hurt anyone?
With this in mind, I decided to go on my own epic quest for a package. First I opened up Morrowind, created a male dunmer, after the intro I stripped naked and – whoa! It’s the full monety. I’d forgotten I had loaded the ‘Better Bodies’ mod along with improved textures. After removing it, I loaded the game, and my dark elf still had a bulge in his underwear. Oh, and a woman walked by me and insulted me. Good work Bethesda!
Thief: Deadly Shadows: This was a hard one (little penis humor there) as Garret constantly crouches; even while standing pressed against the wall, his knees are slightly bent. I spent a little time fiddling with the camera but saw no sign of a bulge.
If not, Gerret, how about the Witcher, Geralt? I don’t have the game installed right now, but I remember that having sex was a fairly prominent gameplay element. As expect, Geralt had a prominent bulge under his leathers.
Guild Wars: one of the few games where the guys are attractive. After playing through the intro with my Dervish, I stripped him down and took a screen shot. The bulges are three for five against the smoothies. I cracked open the Neverwinter Nights Toolset. After looking at my Dervish, my eyes wanted to bleed as the models were worse than even Morrowind’s, but the men were suitably equipped
Batman AA: Bulge. The demo even begins with the camera slowly panning up Batman’s muscular legs and prominent package.
Dead Space: Bulge. Blink and you might miss it, but it’s there.
Mass Effect: No bulge. I have no saves as maleshep and figured the armor might be hiding something, so I played through Eden Prime. It was all for naught; he’s as smooth as a baby’s butt. Good thing asari mate via the Vulcan mind meld. Given that NWN had bulging, the question is: will the bulge make an appearance in Dragon Age?
Drakensang: No bulge. I hear the seduction skill is useless for men anyway.
Devil May Cry 4: Bulge. A shock I’m sure to those who hate pretty guy Japanese characters.
The result is that seven out of the eleven games I looked at had bulges, so I guess the package wins by an inch. Now I’m off to contemplate why I spent the time to find this out, but I’ll leave you with a lineup of the fellows from my survey.


I decided to take a screen shot of my bizarrely masculine self when I realized something was missing.

“My dude has no dude bits!” I said to myself. This is something I’d never noticed before as I’d never played with a masculine avatar. It was a bit shadowy in the inn, so I went outside where it’s a bit lighter to verify, and it turned out I was right: Ken doll smooth. No wonder elves breed like pandas!
I decided to look at the other races, and it was true across the board.

As a comic book reader, I’m familiar with the habit of making female lumps prominent and male lumps non-existent. The idea is, I think, though Superman can fly and toss cars around, if he’s packing more kryptonite than they are, young, male readers might get an inferiority complex. Or something. Several comic fans actually complained about Alex Ross’ depiction of Citizen Steel , calling it ‘creepy’ and complaining about the ‘over-sexualization’ of the character. That’s an issue for someone else to blog about. My question is why this would spill over into video games, specifically RPGs where your avatar is ‘you.’
I’m only a lesbian, but I was rather disappointed to find my guy avatar had effectively been neutered. I mean, if I’m going to play a man in World of Warcraft, I want hulking muscles; cool, shiny armor (with spikes!); a weapon as long as my body (with flames!), and a dick could double as a baseball bat when hard.
I understand that they can’t give me the last one, but would at least a slight bulge hurt anyone?
With this in mind, I decided to go on my own epic quest for a package. First I opened up Morrowind, created a male dunmer, after the intro I stripped naked and – whoa! It’s the full monety. I’d forgotten I had loaded the ‘Better Bodies’ mod along with improved textures. After removing it, I loaded the game, and my dark elf still had a bulge in his underwear. Oh, and a woman walked by me and insulted me. Good work Bethesda!
Thief: Deadly Shadows: This was a hard one (little penis humor there) as Garret constantly crouches; even while standing pressed against the wall, his knees are slightly bent. I spent a little time fiddling with the camera but saw no sign of a bulge.
If not, Gerret, how about the Witcher, Geralt? I don’t have the game installed right now, but I remember that having sex was a fairly prominent gameplay element. As expect, Geralt had a prominent bulge under his leathers.
Guild Wars: one of the few games where the guys are attractive. After playing through the intro with my Dervish, I stripped him down and took a screen shot. The bulges are three for five against the smoothies. I cracked open the Neverwinter Nights Toolset. After looking at my Dervish, my eyes wanted to bleed as the models were worse than even Morrowind’s, but the men were suitably equipped
Batman AA: Bulge. The demo even begins with the camera slowly panning up Batman’s muscular legs and prominent package.
Dead Space: Bulge. Blink and you might miss it, but it’s there.
Mass Effect: No bulge. I have no saves as maleshep and figured the armor might be hiding something, so I played through Eden Prime. It was all for naught; he’s as smooth as a baby’s butt. Good thing asari mate via the Vulcan mind meld. Given that NWN had bulging, the question is: will the bulge make an appearance in Dragon Age?
Drakensang: No bulge. I hear the seduction skill is useless for men anyway.
Devil May Cry 4: Bulge. A shock I’m sure to those who hate pretty guy Japanese characters.
The result is that seven out of the eleven games I looked at had bulges, so I guess the package wins by an inch. Now I’m off to contemplate why I spent the time to find this out, but I’ll leave you with a lineup of the fellows from my survey.


If I’ve been quiet lately, it’s because not much has happened on the game playing front. Batman: AA comes out at the end of this month, and then Alpha Protocol, and Dragon Age, two games I’m all aquiver with anticipation about.
In response, I’ve played a few of the older games I have: Galactic Civilization, Civilization IV, and Outpost are turn-based strategy games, while Civ City: Rome, Children of the Nile, and Startopia are all real-time ones.
I prefer turn-based strategy games as they tend to be more expansive in scope. I’d rather manage a dozen cities/planets and end the game by ruling the world/universe than manage a single city and win by shipping enough barley to Rome. Turn-based strategy games also have their draw back in the form of dead time: long stretches where you’re not doing much in particular save hitting the ‘end turn’ button and waiting for the next technological breakthrough. A large part of this is that I tend to go for cultural domination type victories and so avoid military conflicts.
There’s only one real time strategy game where I experienced real boredom: X3: Something Something. I followed a friend’s suggestion and traded in my original vehicle for a merchant ship so I could ferry cargo and make lots of money. Horrible idea. In the game, you control a single space ship and it took five minutes for my cargo ship to make it from one jump gate to the next.
Five minutes just sitting in front of the computer watching space go by. It was like playing that Microsoft star field screen saver.
Oh, and it had a ‘dynamic economy’ so it was very possible that by the time I left Space Station A traveled four maps to Space Factory B to spend all my credits on Cargo C and then traveled back to Space Station A, a AI cargo ship (all faster than mine) had sold them Cargo C in bulk, so they didn’t want it anymore.
But my favorite of all these games is Startopia. Why? Because it doesn’t take itself seriously. There’s a race of four-armed, purple skinned hippies that I please by planting flowers. High end establishments attract a race of slug people who poop the most valuable substance in the galaxy when they’re happy. If your space station gets dirty, you’ll find cute space kitten frolicking near the trash bins that the aliens love to pet. Each pet results in an egg being placed into them, and a few days later the infected burst open and some cross between a werewolf and the incredible hulk springs out and starts destroying everything.
This is far more fun than watching Egyptians gather clay, Romans cart bricks, or building another cathedral. Only raising your critter in Black and White is more fun.
Next, I’ll play Morrowind.
In response, I’ve played a few of the older games I have: Galactic Civilization, Civilization IV, and Outpost are turn-based strategy games, while Civ City: Rome, Children of the Nile, and Startopia are all real-time ones.
I prefer turn-based strategy games as they tend to be more expansive in scope. I’d rather manage a dozen cities/planets and end the game by ruling the world/universe than manage a single city and win by shipping enough barley to Rome. Turn-based strategy games also have their draw back in the form of dead time: long stretches where you’re not doing much in particular save hitting the ‘end turn’ button and waiting for the next technological breakthrough. A large part of this is that I tend to go for cultural domination type victories and so avoid military conflicts.
There’s only one real time strategy game where I experienced real boredom: X3: Something Something. I followed a friend’s suggestion and traded in my original vehicle for a merchant ship so I could ferry cargo and make lots of money. Horrible idea. In the game, you control a single space ship and it took five minutes for my cargo ship to make it from one jump gate to the next.
Five minutes just sitting in front of the computer watching space go by. It was like playing that Microsoft star field screen saver.
Oh, and it had a ‘dynamic economy’ so it was very possible that by the time I left Space Station A traveled four maps to Space Factory B to spend all my credits on Cargo C and then traveled back to Space Station A, a AI cargo ship (all faster than mine) had sold them Cargo C in bulk, so they didn’t want it anymore.
But my favorite of all these games is Startopia. Why? Because it doesn’t take itself seriously. There’s a race of four-armed, purple skinned hippies that I please by planting flowers. High end establishments attract a race of slug people who poop the most valuable substance in the galaxy when they’re happy. If your space station gets dirty, you’ll find cute space kitten frolicking near the trash bins that the aliens love to pet. Each pet results in an egg being placed into them, and a few days later the infected burst open and some cross between a werewolf and the incredible hulk springs out and starts destroying everything.
This is far more fun than watching Egyptians gather clay, Romans cart bricks, or building another cathedral. Only raising your critter in Black and White is more fun.
Next, I’ll play Morrowind.