I picked the Void in response to a thread raving about it on a forum. It’s very much an ‘art house’ video game like the Path and Machinarium, and I’m less than an hour into it.
Brief summary of the gameplay/story so far:
You are dead and in an afterlife that is desolate and surreal. A ‘Sister’ contacts you and tell you that to survive, you have to gain Color, otherwise you fall into Absolute Death. This realm was once full of Color, which the Sisters feed on, but it all withered and waned. Now is a series of chambers surrounded by the Void, which constantly sucks the color from you.
The guardians of this realm are the Brothers, and they are terrifying figures that will toss you into the Void. ‘You’ are a male soul called Doppleganger, and the first Sister wants you to make offerings of Color to the Sisters and protect them, which will convince the Brothers you’re one of them.
The Sisters hide in trees – at least the first one does. When you talk to them, they appear as naked women surrounded by sparkly bits and floating in water. I haven’t met any of the Brothers yet, but they all have names like ‘Ironside’ and ‘Wolfsbane.’ As you wander, you hear various whispers, and the masculine ones are ominous and difficult to make out. I picked up a glowing, gold plant and suddenly heard a man mutter, “You will find no safer place than this.”
It’s a first person view. You interact with the word by painting symbols on the screen with your Color. You have to give Color to dead trees and every turn they’ll give you a harvest of raw Color once a turn. You have to collect hearts that process raw lymphomia into Colors.
It *seems* as though originally the Brothers did the planting, harvesting, painting, and protecting while the Sisters consumed the harvest and… that seems to be it. Something bad happened, and now the Brothers appear to be corrupted and you’re a replacement.
The Sisters/Brothers seem locked into traditional gender roles, but this is a corrupted environment. I assume the male Guardians aren’t supposed to be threatening, so that the Sister seems bound to her Chamber and reliant on ‘you’ might also be a problem.
Have to say though: it’s a tough game. As much as I’m interested in exploring the story and game, the combination of unusual gameplay elements and the difficulty curve doesn’t inspire me to play on despite the very imaginative elements.