Showing posts with label Guild Wars. Show all posts
Showing posts with label Guild Wars. Show all posts
Guild Wars. Part Three


The catacombs is the first ‘dungeon crawler’ I experienced in Guild Wars. There were about eight quests in it, and the areas were obviously given more thought from a visual point of view. During the game, you have the pick a second profession, and I ran around with the necromancer trainer before she dropped me off at a small side passage where I had to reanimate corpses and send them into deadly traps before killing a nightmare at the bottom of the passage.



For a reward, I got a grim cesta that I’m still using at level 8. Leveling is very slow in this game, as the max level is 20.

What this area lacked was two things 1) A boss, and 2) a story.

I ran around and killed everything I could find. The quest map – as opposed to the travel map – shows the area you’re in, any NPCs of interest, and places a bright green star where the next quest object is. Very useful for navigating a twisting lair of evil.

The only climax was finding the corpse of the moa bird in a large shrine area covered with candles and symbols on the wall. When I stepped in, a few shadowy things spawned and attacked me. That was it though. No interesting treasure, no powerful creature to beat, and no clue as to who killed the bird or why they needed it when there are tons of other critters running around they could have sacrificed.

I logged off for the night, and the next day start doing the rest of the ‘secondary profession’ quests for the XP they bring before picking my secondary.

While in town, I decide to interact with another human being. This is harder than you’d think as chat is constantly being spammed with WTS/WTB notices. I also encountered some interesting graphical errors. The white boxes below are other players.



I eventually begin a conversation with an actual human being (who writes in correct English and everything!) and learn that the ‘50g for GM’ requests aren’t people asking for a Game Master, but a Gate Monkey. There’s a gate to the north of here you need another player to open for you, and people will pay you 50g to open it for them. She offers to do so for me – for free – and I accept, it turns out I have a quest there. I had written it off, actually, but figured if someone wanted to party with me, I wouldn’t say no.

After opening the gate, we find ourselves again in a dangerous area full of Charr (have no idea what these are, other than ugly and evil). We finish the quest, and then go Charr hunting, which means her attacking them and Maya using spells to heal and protect her.

Yes, I am becoming a support character. It’s not that bad.

When we finish with the last group, she doesn’t suggest we slip into the nearby pond, but she does explain a large number of things about the game that were not in the manual and of which I was clueless about. She also tells me to pick elementalist as my secondary profession.

I do so, and start The Path of Glory.

Yes, this is the experience I was hoping for. The Charr break through the wall and attack the heartland. The area is destroyed, the NPCs I’ve interacted with die, and I’m teleported two years later into the ruined husk of the city I started out in. Unholy magics have overtaken the area. Neat!

But that means Devona is dead! My poor, virginal monk will be devastated when she finds out.

I open up a storage bin, grab a henchman (She’s a monk and her title is ‘healer henchman.’ Do you have to rub it in guys?), and run off to meet the ambassador from Krynn or Kreia or something. At his camp, I find the Elementalist that taught me my powers. Good to know someone survived. Then again, she was far south near Wizard’s Folly when the Charr attacked, so that makes sense.

She tells Maya that she can teach the monk no more, which is odd as Maya knows all of four elementalist spells. The Ambassador and I have a chat, at which point Maya comments that he doesn’t look like he’s from around here. I like that they include actual conversations in the game, but I’d like to think my PC is smart enough to grasp that an ambassador from a foreign kingdom *isn’t* from around here.

I check the ruins of the village where Devona once patrolled, and only find a monk who wants to teach me spells. My henchman proves useful as the monsters constantly run by Maya to attack her. She then flees like the cloth-wearing coward she is, and she’s very quick. As the monsters try to chase them down, Maya damages them with her spells.



While I’ve complained about the game, I’m enjoying myself. I don’t know if I should continue on with Maya or try one of the other campaigns. I’m interested in playing an assassin, or possibly a dervish. Then again, I read that the other campaigns had spoilers for Prophesies, and I don’t want that.

Right now, I am soloing all the content without problem, but I worry that later on I'll need to join groups, and I hate the idea of being someone's healbot.
Guild Wars. Part Two

There are times when you have to admit that you’ve made a mistake. After playing Khnum Maya until level 3, I had collected eight monk abilities and three necro abilities. The majority of monk spells were meant to heal and protect, and they specified that they could be used on allies.

The cloth gear, the healing and support powers, the wand weapon, ‘divine favor’ as primary attribute – it all lead to one unmistakable conclusion. My monk was just Guild Wars’ version of a priest. The game had tricked me into rolling a priest, the only class that’s less appealing to me than a mage. The plate wearing cleric of DnD or a paladin is fine, but I’m referring to the cloth wearer whose role is to stand near the back and heal others.

And I have to say, I’m impressed that they snuck this under my radar. I don’t know why, but I’m just more inclined to play a monk than a priest, even though the only real difference is the flavor. Priest wear dresses while monks where sensible robes that still distinguish them from the common labor, merchant, or soldier. Priests represent converting others to one’s beliefs while monks represent reflecting on their understanding. The power of a priest comes from a calling a specific being while the power of a monk comes from channeling the energy that makes up everything.

These are simplifications – stereotypes even - but conceptually I’m much more attracted to the idea/ideals of an Asian monk over that of a Western priest.

By level 3, I finally figured out how to get the stupid tattoo off my head. It’s the monk version of a helmet and can be disabled in the inventory.

I’d discovered the collectors: NPCs that stand around waiting for you to give them 3-5 of a specific item and in turn will provide access to possibly useful items. I picked up a belt pouch for extra inventory space, and much later (level 6 and 7) handwraps and a chest piece, the only armor I could find in this area.

I complained earlier about the barrenness of the world, so imagine my surprise at level 3 when I stepped from the shared city to the private instance and the world was crawling with mobs. It seems that what spawns in an area depends on your level. Many of the critters didn’t attack me, while a few did, and a few would attack only if others were attacking me. There’s no way to know beforehand which will or won’t do so as they’re all red dots on the mini-map. I am not sure if I like this or prefer the WoW, non-hostiles in yellow style.

Eager to see to what extent I could manipulate the world, I head to Farmer [NPC name] and gave him one of the eggs I’d gotten as a quest reward for smashing beetles. You see, Farmer [NPC name] has giant plague worms popping out of his farm. I’d already killed three of them to get their husks so I could trade them to a collector for my belt pouch. Farmer [NPC Name] says he can use a devourer egg to lure the plague worm queen to the surface, I’ll kill her and then the plague worms will leave the area.

In a regular MMORPG, I’d know this is bunk. Either a mob spawns as part of an event or it continuously spawns. If I’m in Un’Goro, and I have a quest to kill the queen of the hive in order to stop it from repopulating, that queen and those bugs will always respawn because there are five thousand other people who need to kill them. There though, no one needs to kill these plague worms but me.

I hurry after Farmer [NPC Name], kill the queen in a disappointingly unepic battle, and the worms keep popping up. Farmer [NPC Name] then thanks me then gives me a quest to find his bird in the catacombs. I have to say, that’s disappointing. Here’s a chance for Guild Wars to show me how it’s different from every other MMORPG, and it doesn’t even try.

What is the point of having an individual play experience if, like every other MMO, I truly have no effect on the world?

After wandering around the fields as plague worms continuously pop up like crazed whack-a-moles, Maya heads back to the small town Farmer [NPC Name] is from. It’s there that she meets her first real NPC. Meaning, the first non-player character with *character:* Devona. Maya is instantly moved by the way her armor sparkles in the sunlight. The way her strong hands grip the oversized warmaul she carries.



Devona asks Maya to help her defend the village from attacking Grawl. Our humble monk gladly accepts the quest, and together they run across the bridge where a band of the… ugly looking humanoid things have gathered. Maya stands back, healing and occasionally firing bolts of magical energy from her water staff, while Devona charges in, smiting the noxious creatures and their shaman leader. Afterwards, she reassures Maya that the Grawl won’t return for awhile; while violent, they won’t risk their numbers against an obviously superior foe. The group we just faced was a scouting party, sent to see how the village defenses held up as the Charr attacked from the north.

I only half-listen to this as I consider what just happened. I stayed back to heal and support another, and I liked it. Somewhat. It wasn’t bad.

Devona, still sweaty and covered in blood from the battle, and she asks Maya to join her in the pond beside the village for a bath. I imagine them stripping down, plunging into that cool water, and rubbing one another down. Afterwards, she’d wrap her muscular arms around Maya and they’d make love in the shallows, killing the occasional River Skale that wandered too close. While the attraction is obvious, I have to turn her down, as I can’t imagine monk vows allows for frisky business with righteous warrior types.

Instead, I have about five quests in the first dungeon: The catacombs
Guild Wars Trilogy


This sucks.

The continuing adventures of Khnum Maya were going well, and I decided to pick up the expansions to the original game: Factions and Nightfall. Heading down to my local Target, I found the Trilogy pack that I had looked for at Fry’s. As it was the same price as buying the two expansions separately, I snatched it up.

(Note: I’ve spent $73 altogether for this game, but I don’t plan on picking up another game until Divine Divinity 2, Dragon Age, or Alpha Protocal drops in November.)

Tonight, I finish my work and then try to load up the game by entering my ‘Access Key.’ It won’t let me.

I already have Prophecies (the original Guild Wars game) on this account, so I can’t install the trilogy pack. Why can’t it skip adding Prophecies to my account and just add Faction and Nightfall instead?

And, of course, I can’t get rid of my current access key and replace it with this one either. I can’t return the game as it’s opened software. Why NSoft? Why would you do something so stupid?

Edit:

I have figured out a way around this problem. While I can't enter an access key via the game interface, I was able to create a master NCSoft account, entered in my Trilogy Access Key, and then link the master account to my Guild Wars account. This appeared to override the original Guild Wars Access Key though, as I no longer see it listed. My character is still there though, so it's fine.

ALSO. Mass Effect Patch 1.02 is out, which includes this fix:
The issue where PCs with NVIDIA GeForce 8xxx and above video cards were experiencing random General Protection Fault crashes appears to have been fixed with the GeForce 182.06+ drivers. Please ensure when playing Mass Effect that all PC drivers are up to date.

Maybe I can go back to playing the game on high at max resolution.

Edit 2:

I installed the patch, downloaded the newest NVIDIA drivers for my Geforce 8800 GTX, restarted, get the resolution to 1680 x 1050* with high particles and ultra high textures, fired up a new John Shepard and... the computer crashed when I hit the end of the cutscene. Oh well. Can't win them all.

* Someone asked how to do this. Fire up your ME config utility, scan the system, change the aspect ratio to widescreen, and *then* change the resolution.
Guild Wars


Today at Fry’s I picked up a new game: Guild Wars. I’ve heard good things about it from people on the BioWare boards. Fry’s only had the original game and one of the expansions. I’d have liked the trilogy pack, but I suppose if it’s good enough I’ll just buy the entire thing bit by bit.


It’s installing right now. I assume this means it’s installing the regular game, and then downloading all the latest patches from the internet. Oh, hey, that took about 15 minutes. Nice.

I’m immediately prompted to enter all of my personal information. As they’re not charging my credit card, I have no idea why they need this. After setting up my account, I'm taken to a set up screen where I’m offered the six classes – warrior, ranger, monk, necromancer, mesmer, and elementalist – the one sentence descriptions offer me little information. I usually pick a warrior for my first character, as they tend to be the same across games, but I decide to try something else. Ranger doesn’t appeal; I don’t want ranged damage and I don’t want a pet.

Necromancer and Elementalist seem like wimpy magic users, which leaves me with Monk and Mesmer. Long ago, I did a image search for female monks and came up with a GW picture where the lady was bald. BALD. That’s awesome so I pick a monk.



I’m then taken to more customization options. I can change the height of my character within a range. I assume this is so guys are always taller than women. In WoW, I always picked a Draenei gal so I could tower over the puny human men I met, but my monk will be tiny. They also allow me to change the color of my character’s clothing and to have a tattoo on her head.

Why would I want a tattoo on her head? Her head is awesome. I also keep the robes orange to show her humility. Lastly, I name her: Khnum Maya

As soon as I create the character, I’m tossed into a cutscene where a king pontificates about the charr attacking. I notice he has a flaming sword and is very white. This is apparently a fantasy setting based on the European middle-ages, so what is my monk doing there?

The king pronounces that the greatest hero in the land must be found and the camera swoops down on… something . Oh, that’s me and three other people standing in the exact same spot. I move forward, click on the NPC with the green arrow, accept a quest (I don’t read what he says, the first questgiver never says anything of interest), and another NPC gains a green arrow over his head. I run all of twelve steps, click on him, and finish my first quest (150xp).

Yes, that’s lame.

The second quest giver then sends me to a third quest giver. During this time, other people have been running around me, and someone is spaming world chat with requests for gold. I pass a guy named 'Bacon Lube.' Then there's the third questgiver who tells me to… run outside and talk to someone else. Okay.

Questgiver three stands beside an archway filled with shimmering mists. I run through, hit a three-second loading screen, and everyone else disappears. I’m in a private ‘exploration’ area.



If you can’t tell from the screenshot, it’s all terribly generic pseudo-medieval fantasy looking so far. Moreover, that damned tattoo is on my head though I specifically unchecked it, and I appear to be wielding a glowy mace. I find both of these facts disappointing. I had hoped to use punches and kicks as attacks, or maybe have monkish weapons like a staff, Chinese sword, or tiger claws. As there are classes instead of races, why not give monks their own Chinese-influenced starting area?

Anways, I have another questgiver so I run up to him and get my first real quest: He gives me two abilities (I have a row of eight possible spells/abilities in my hotbar) and tells me to rescue a little girl from across the river, but beware, there are monsters!

I immediately attack the first red dot on my map… and my mace begins to spew energy. That’s right. It’s not a mace, it’s a WAND. My awesome monk is wielding a freaking WAND. The indignity is almost too much to bear. At the same time, a humble monk like Maya wouldn’t be bothered by using the most pansy of fantasy ‘weapons.’ I try to think of grasshoppers and wrens as I slaughter three creatures I know nothing about, but I assume are evil. (He said MONSTERS. A random guy with a green exclamation point over his head would never lie to me.)

The little girl follows me back to the ability-granting questgiver and I get more XP. He then gives me a quest to hike across the map to talk to yet another questgiver. No, just no.

I decide to explore the area, and quickly learn that the world is barren. After searching for three minutes, I finally find another questgiver standing beside the only mob spawn point in the area: a small cave of giant bugs with eggs. I lead his assistant into the cave and kill two giant bugs. I then encounter one stuck in the wall.

Problem: The assistant won’t pick the eggs unless the bugs are dead, but I can’t attack the bug because ‘Obstructed View.’ I run up to the bug and walk right into it, but still get the ‘Obstructed View’ error when I attempt to attack it. I finally rummage through my inventory and switch the holy wand with a two-handed hammer. Problem solved. With a feeling of great sorrow, Maya pummels the bug into the rock of the cave.

Wand = Crap weapon. That’s all the evidence I need.

Weapons in this game don’t appear to have any speed or strength requirement, and don’t seem to be limited by class. As I continue to smash bugs to a gooy pulp with my giant hammer, I wonder if I’m doing something wrong; I must have started out with a wand for a reason and wand wielders usually don’t benefit from two-handers. Perhaps in this game, weapon utility is determined by magical enhancements. Like wands give you +5 to energy while giant hammers give you +5 to strength, and energy is ultimately more important to a monk.

I have little time to ponder this before I come across the newest bit of inanity…



Large barrels in the middle of a open, well-lit area without even grass to obstruct them are now a 'Hidden Stash.' A can only imagine a game of hide-and-go-seek with the developers of this game would consist of them standing on the coffee table, waving their arms.

Coming Next: I level, and Maya finds true love.