You may recall that last year I picked up Divinity 2: Ego Draconis and considered it 'one-third of an awesome game.' I was thrilled to read about the Flames of Vengeance expansion that would supposedly finish the story of the Dragon Knight.
Flame of Vengeance was to arrive in August but got pushed to November. It then came out as part of the Dragon Knight Saga, which is a graphically enhanced version of Ego Draconis and the expansion bundled together. As far as I can tell, there's no way for owners of the original game to simply buy the expansion pack, but Dragon Knight Saga is only $39.99.
After instillation, I attempted to load up my last save so I could jump into Flames of Vengeance, but the game says my old saves are all 'wrong version.' I can create a fresh, high-level character for FoV, but I might as well replay the original game. It's been almost a year but I do recall I wanted to try out something other than the basic melee build I originally used.
Unfortunately, the 'enhanced graphical engine' still gives me a black screen when I pick my PC's native 1680x1050 resolution and attempts to reset to 640x400. My video card doesn't even support that. Why in the world would a modern game even acknowledge the existence of such a screen resolution?
I do what I had to do in the first game and open: C:/Users/LSN/AppData/Local/Divinity2/Profile/graphicoptions.xml
And manually set my resolution.
The game doesn't support screen capture, so it's FRAPS time.
Despite my issues, I will say that the game itself is already faster. In the original, the main menu would appear and then I'd have to wait 15-30 seconds before I could interact with it. The time to load the character creation screen is also faster.